-Your weapon pierces multiple enemies with its damage reduced for each enemy it hits (useless for weapons that innately pierce/ignore collision though, unless we do it like charged shot, which...)
-Additional effect for weapons that innately pierce like Vortex/Railgun (less damage reduction from hitting multiple enemies, might be bad or need balancing on vortex though)
-Bypass enemy shields / deal more damage to enemy hull when enemy is shielded (i know there's only one enemy that shields right now, but with Enemies 2.0, maybe more shielded enemies+ a "Shielder" enemy (instead/in addition to the i-think-already-planned "Healer") could make this useful. We need stronger enemy shields or more shielding enemies which other people have suggested and designed.
maybe additional mods (If it's going to be a tree) are:
1. Reduce damage reduction on subsequent enemies
2. Boost damage on subsequent enemies
3. Final mod being Weapons bounce once on the edge of the screen.
Comments: 1
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14 Dec, '20
GlitchI think I like the idea of it, but also, there is more than one enemy with a shield at the moment. I forget the names though... Ah yes. Eclipse and Minelayer. Oh, yeah, and Constructor, if you can count his cheaty multiple bastion shields. Don't know what kind Eclipse has, but the other two have bastion shields, though I don't know how that'd be effected by this tree.