Have enemies be capable of hull regen on the same relative percentile level as the player's base regen.
Under consideration Enemy Other Feature
Comments: 1
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31 Mar, '20
VinTJI think the dev has said in blog / somewhere about Enemies 2.0 being tactical plays+ synergy among enemies, support enemies available. That by itself already implies:
-Healer = enemy that heals other enemy.
-Shielder (possibly, I hope & want) = enemy that gives shields to enemies, making their hull undamaged while shield is up?
-Buffer (possibly, i hope) = enemy that buffs other enemies, increasing damage resistance/regen/rate of fire/movement speed.