Have enemies be capable of hull regen on the same relative percentile level as the player's base regen.
I think the dev has said in blog / somewhere about Enemies 2.0 being tactical plays+ synergy among enemies, support enemies available. That by itself already implies:-Healer = enemy that heals other enemy.-Shielder (possibly, I hope & want) = enemy that gives shields to enemies, making their hull undamaged while shield is up?-Buffer (possibly, i hope) = enemy that buffs other enemies, increasing damage resistance/regen/rate of fire/movement speed.
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