As it is now, changing from one body/weapon/shield to another is basically a wasted upgrade point. Allowing free changing between gear would run counter to the semirandom upgrade philosophy. Something in-between could be implemented:
- Add a minor bonus after switching, like 1-2% increased damage or HP
- Crazier idea: Give each gear a unique effect which is only enabled when changing to it from a different one, eg. 1 extra base projectile for Split Shot, Warp shield gives 0.4s invincibility when it breaks (adds with Emergency Systems), Battery gains 15% increased Blast Radius, etc.
- Alternative crazier idea: Changing from one gear to another grants a thematically-appropriate buff related to the prior gear, eg. if you change away from Torrent, you keep a 15% rate of fire increase; if you change away from Firefly, your (now smaller) thrusters still deal burn damage.
- Craziest idea: Changing from one gear to another combines their properties into a unique new one.
Comments: 3
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26 Feb, '20
ThatScarI like the non-crazy ideas and absolutely hate the craziest ones. Upvote.
My crazy ideas only include a playstyle where you constantly _have_ to change to other gear to get benefits and adjust to weirder, suboptimal combinations. -
26 Feb, '20
LurkCombinatorial warning for the craziest idea: with the current 10 weapons, that would mean 45 new weapons would have to be invented!
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27 Feb, '20
Lprsti99Could also make gear changes use a different point pool. Would probably require implementing this: https://novadrift.featureupvote.com/suggestions/80671/qol-let-us-prepick-starting-weaponshieldbody-in-standard-mode
but then I'm in favor of that suggestion, too.
Anyway, make GearSwap powerups, kinda like rerolls, except you average ~4-6 a run. Changing one piece of gear takes one GearSwap.