Prereq: Blink + Snipe
You can hold shift to charge blink, greatly increasing the range. In addition, you do damage to anything between your starting position and your ending position.
I like this idea and wanted to suggest variable blink range as well. An alternative is casting a projectile that is no longer attached to the player, which you later activate to blink to. I like your idea better, it sounds more risky.But the name probably has to go since we already have Warp shield (unless it is removed, which could be a suggestion)
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