2 votes

When an enemy collides with the player, reduce the enemy's velocity by a percentage equal to the player's crash knockback resistance before applying the player's crash knockback to the enemy. So, at 100% resistance, the player wouldn't move at all, and the enemy would be pushed away proportionate to the player's knockback, and at 200% resistance, the enemy's velocity would be inverted and then additionally pushed back by the player's knockback.

Suggested by: Anrita Upvoted: 13 Jan Comments: 0

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