While it's useful in theory, I've never once seen the other mods in the mod pool be appropriate when it's offered, and it has nothing to do with the rest of its tree. I'd suggest:
When hull is at 100%, hull recovery is applied to shields.
When shields are at 100%, shield recovery is applied to hull.
Comments: 4
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06 Oct, '20
SuperEvilMegaCatI can see the idea getting applied but Regression is still a cool mod, it just needs some tweaking instead of getting removed entirely.
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07 Oct, '20
the_1_runi would phrase it as:
Equivalence
while at maximum hull, hull regeneration applies to shields
while your shield is not in cooldown your hull goes into cooldown, your hull cooldown is equal to your shield cooldown
i reworded it to make it clearer and to make it work with Rapid Reconstruction, you have to waste a point to get here (Gemini Protocol and Conversion are useless without a shield) so i think it should give them some benefit -
29 Oct, '20
Rayden_Solohow about "modifiers to shield cooldown affect hull regeneration, while shields are full"
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14 Dec, '20
GlitchI agree with the idea, but disagree with the idea of it being unrelated to its tree. I can definitely see where the idea of it came from, after all, the tree is all about transferring energy from less needed areas to places where it's more desired.