5 votes

Most blasts have a hard-to-determine range; Pulsar mines or Eclipse shields specifically will hit the player with an invisible AOE they might not be able to predict every time, which reduces fun. Some weapon blasts from the player have an indeterminable range which makes them impossible to play around perfectly: see blasters when charged for a long time; their AOE is huge but invisible.

To resolve this, increase enemy and player blast visibility by adding obvious circles or generally neater graphics to every blast that correctly indicates their range.

Suggested by: Vogelspin Upvoted: 16 Jul Comments: 0

Under consideration Quality of Life User Interface

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